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Whitespliff Respected Member

Joined: 23 Mar 2004 Posts: 467 Location: Belgium
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Posted: Wed Jun 29, 2005 4:26 am Post subject: (not a bug) Pre-command bug? |
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If I put the highlight button command were the red arrow is, the command doesn't seem to be executed. If I put on the blue marker's place it works like it should. Is this a normal result? In my project's case R1=1 so program 3 was linked, is this why the red command wasn't executed? If so, is it suppose to do that? I would think the rest of the pre-commands would be executes as well. PS: I putted the blue & red command on my pic just as an example of course, there would be no need to include them both.
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Mirx Respected Member

Joined: 17 Apr 2004 Posts: 696
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Posted: Wed Jun 29, 2005 6:00 am Post subject: |
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| Because if you link, all the rest of the pre-commands aren't executed. Every link/jump/break will cause the player to go to that value and not perform any of the other commands. So works exactly like it should.
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Whitespliff Respected Member

Joined: 23 Mar 2004 Posts: 467 Location: Belgium
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Posted: Thu Jun 30, 2005 3:56 pm Post subject: |
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Well, I suppose that's logical yes, sorry for the stupid quetion EDIT: I thought all pre-commands were always executed, players would just see wich ones were true. Tnx for this, now I know why some menus didn't worked the way they should
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