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(resolved) buttons missing in drm pro 2.6.4
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mazinz
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PostPosted: Tue Feb 15, 2005 3:37 am    Post subject: (resolved) buttons missing in drm pro 2.6.4 Reply with quote

i have never run into this error until now. I re-did a disc and had replaced the audio menu with a new one i made (same methods i always use). the export and everything go fine, and it works perfectly in powerdvd. However on any homedeck tried, the buttons fail to show up on that imported menu (but you can still select what items you have to and that works), PLUS on some decks it stretches out that menu as if it were telling the machine the menu is a 16x9 only, when in the ifo info for it, menus are set to 16x9 AND pan/scan. I have done everything correctly, and i have never had this issue before just do not know why its showing up now? I know previous versions people had similar issues, but nothing yet with 2.6.4. which is why i am making this post, thanks again for any and all info
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Mirx
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PostPosted: Tue Feb 15, 2005 4:36 am    Post subject: Reply with quote

double check you're authoring program and make sure you muxed you're new menu as pan-scan. 99% of the menu's will use letter-box. You need to mux it as pan-scan, otherwise you're button mapping will be screwed.
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mazinz
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PostPosted: Tue Feb 15, 2005 5:57 am    Post subject: re Reply with quote

menu was muxed as 4:3. (not specified perm display). The pic i used was actually the menu itself from the original (720x480 - used drm to export the frame). I just re-opened it up in adobe and altered it a bit, saved the new picture. Used Ulead to make new menu options and then imported (doing the clut and button import as well) I use ulead to do this quickly (instead of Maestro) and have done this same operation countless times before with this app and never had an issue till now
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kattivik
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PostPosted: Tue Feb 15, 2005 9:18 am    Post subject: Reply with quote

Hi Mazinz I experienced exactly same problem and,as Mirx said,it all depends on how you have edited your replacing menu.If replaced block was part of a multi-cell pgc containing blocks with pan-scan attributes you should have to build your replacing menu with the same pan-scan attribute.Otherwise you can act also this way even if this is a forced way of acting.You need to have pgcedit(probably you already know it).Well,open your movie in pgcedit and select the VTST containing your replaced menu.With button EDIT PGC open the relative operating window and select CURRENT DOMAIN STREAMS ATTRIBUTES and set as AUTOMATIC PAN&SCAN.Save your dvd(it will change only IFOs)and test the same in your standalone player.In this way,of course,buttons highligthing will not appear exactly the way you set it but it should work.Sorry for my english Embarassed hoping this will help you rgds Kattivik
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mazinz
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PostPosted: Wed Feb 16, 2005 3:27 am    Post subject: RE Reply with quote

Thank you both for your info, but..... Absolutely nothing worked!!!! I tried every method and combination and still its all screwed up I went back to using dvd Maestro as that lets you set the menu for 16x9 or 4:3. I tried both, no dice with either. I then tried actually making the 720x480 like a true 16x9 (cutting 60 off the top and bottom), authored as letterboxed nothing, authored as 4:3 nothing . I used various combinations of changing the info in the ifo file with ifoedit for the menus, still nothing. I am convinced either something is screwy on the disc from the way it was originally authored or their is some unknown error/bug happening somewhere. Again i have done this before with various menus on various dvds and have never had an issue such as this. Any help, as im giving up at this point for the record, the stupid film project was for the US return of the living dead 2. They wrecked the original audio by removing and replacing most of the music and so forth. I went ahead, re-authored the disc with the original audio. In the end it still had 3 audio streams like before and the substitution block method worked fine. The entire disc works fine but that one damn menu screen, and i still find it ironic since i used the export frame for the menu i altered. Again any more help would be grand i do want to say GOD bless you guys at DRM pro for making the export test option!! God knows how many hours i would have wasted had it not been for that ---
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mazinz
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PostPosted: Wed Feb 16, 2005 4:36 am    Post subject: Reply with quote

the longer work around i was thinking about would be to add a VTS title to the project and then add a program chain, then copy the pgc info for the file with my dummy menu that wont work right (when mixed with the others) and append this to the newly made vts pgc info. Essentially making the menu its own title. Although as far as selecting the 2 audio tracks from this menu to reflect the file in the first title set, im not sure you could do? keep ya posted
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NowWhereWasI
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PostPosted: Thu Feb 17, 2005 2:19 am    Post subject: RE: Buttons Missing In DRM Reply with quote

Hi Mazinz, If you are missing the buttons showing up in remake check the remake options box, make sure the "BOV" search timing is higher than 3. If your missing buttons due to a newly created menu that is a different story too. Regards, N.
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mazinz
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PostPosted: Thu Feb 17, 2005 4:27 am    Post subject: Reply with quote

hello, the buttons show up fine in remake as well as playing it on the pc, but any homedeck tried, the buttons do not show, whether the menu is stretched or not, and no matter how many times i have imported hte buttons back in, they still fail to show. Its more of what crazy method did they use to encode the menus. I just tried another test and used tmpg to encode that jpg pic to 16x9. that at least got the pic to technically display properly but still no buttons show. I just increased the bov to 9 seconds and although i do not think that will affect the test export, i am willing to try anything at this point
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mazinz
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PostPosted: Thu Feb 17, 2005 6:24 am    Post subject: part 90 Reply with quote

ok next step is im going to export all of the menus from this dvd, and re do them all as 4:3 in Maestro, get the button info (although im pretty sure i will have to make new buttons since the pic encode will be different) and make a dummy dvd then import them as program chains in the existing menu layout, use block subsitute and give it a shot that way. Thank goodness its only 8 menus i have to contend with--WOOO nothing is ever easy is it
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kattivik
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PostPosted: Thu Feb 17, 2005 10:45 am    Post subject: Reply with quote

Hi again Mazinz I'm following your "odyssey" with many interest as said I eexperienced exactly same problem(pls have a look to my post) http://www.cdr-zone.com/forum/viewtopic.php?t=1647 Of course,I don't want to bother you with my suggestions nor I want "to teach" you nothing but I'm quite sure that when you build your replacing menu something wrong is occurring.I really don't know if dvdmaestro and/or ulead give you the possibility to set aspect-ratio and display mode for widescreen menu on 4:3 tv sets as I have never used them.For this reason I only can tell you abt my experience authoring the replacing menu with dvd-lab. First step I made was to check the attributes of the menu I was going to replace using pgcedit (free prog) as per following steps 1. import dvd in pgcedit to know its detailed streams attributes 2. identify menu to be replaced and select it 3. open pgc editor with PGC EDIT button 4. then with CURRENT DOMAIN STREAMS ATTRIBUTES verify video aspect-ratio and display mode for 4:3 tv sets. Having done these preliminary steps I built my replacing menus accordingly setting my working project in dvd lab exactly the same way .It's very important,for 16:9 menus with PAN-SCAN features,that you re-build the same way what you are going to replace. Infact when you build 16:9 pan-scan menus you,for each button,automatically build two groups of buttons which will be suitable for both 16:9 widescreen and regular 4:3 TV sets.You can easily check this with free version of menuedit and see that one group of buttons is the stretched version of the other.This make them possible to be correctly visualized in all tv sets.So before fully re-author your movie(it should be also nice indeed) I suggest you to check again detailed replaced menu attributes and also if your authoring softs make you able to set them accordinlgly.You know then the rest of the work in DRM(Dimadsoft Tkhs again for it) Thks for your patience. Kattivik
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Mirx
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PostPosted: Thu Feb 17, 2005 12:03 pm    Post subject: Reply with quote

In maestro just match you're project settings to pan-scan, and menu settings to 16:9. Make sure you add atleast 1 button, otherwise you might get problems in DRM Also make sure you're color sheme is correct. You might wanna try ripping you're final menu with subrip to make sure the subpicture is in there.
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NowWhereWasI
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PostPosted: Thu Feb 17, 2005 1:58 pm    Post subject: RE: Missing Buttons Reply with quote

Hello Mazinz,
Quote:
I just increased the bov to 9 seconds and although i do not think that will affect the test export, i am willing to try anything at this point.
By increasing the BOV search value you enable DRM to "look harder" for buttons on the video. The problem you are experiencing with missing buttons from menu's that you've re-authored has been experienced by most all of us. In the authoring s/w the buttons will function perfectly even on the stand-alone players, however if you "grab" a menu from another disc image and import it into ReMake the subpic data from the ifo file does not follow the import. I suspect that the subpic values (colors) whether they are Hex or RGB values are not looked at altogether or if so, the values do not match (if replacing just one menu) Root or sub-menu. This is only speculation on my part as I am not sure ? I do know this, that frame resolutions 16:9 or 4:3 do not bear any factor as I am sure you have seen many discs with 16:9 Menu's and 4:3 movies and vice-versa. Frame resolutions between PAL and NTSC will have an effect since you can crop the menu pic and have the sub-pic data remain the same causing the buttons to be absent. As a workaround I can copy the main menu of a disc and then use the copy to do a replace block keeping the original sub-pic color in at least one menu then re-route the commands from the replaced menu (not calling the original menu). Should anyone have a better way, I would be glad to hear it, comments as well. Regards, N.
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DimadSoft
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PostPosted: Thu Feb 17, 2005 4:41 pm    Post subject: Re: RE: Missing Buttons Reply with quote

NowWhereWasI wrote:
By increasing the BOV search value you enable DRM to "look harder" for buttons on the video.
That is not right. The shorter the interval the "harder" DRM looks for buttons.
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kattivik
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PostPosted: Thu Feb 17, 2005 5:31 pm    Post subject: Reply with quote

Hi to all pls have a look to the following interest article taking only the general cosiderations abt menus building(sorry for the way I've quoted it but the internet link didn't exsist anymore).It explain very well how menus work:
Quote:
Important Considerations For 16:9 Menus in DVD Studio Pro by Trai Forrester If you are planning on 16 X 9 menus for your disc, then the multi-layer method as described in the DVD SP manual, is the only way you can insure your button "highlights" will overlay properly for both 16 X 9 and 4 X 3 displays. Which means you really can't do wide motion menus in DVD Studio Pro (unless you can be sure your DVD will only be played on EITHER Wide or 4:3 displays, not both). DVD Players, as we've seen, are able to read imbedded "flags" in our Mpeg 2 streams, to stretch our footage and still images to it's silicone's heart's content. However, DVD players cannot stretch the simple subpicture or highlight layer (ouch!). So if you design simple highlights for your 16 X 9 menus, it will look great (and match up), on a nice 16 X 9 plasma display. But when the same disc is watched on a 4:3 set, in letterbox mode, those highlights will be "all over the place", not lining up on your buttons. The way high-end authoring systems deal with this, is to check the system parameters of the DVD Player to find out what display mode it's set for (4:3, 16:9, or Pan@Scan) and will direct navigation to one of three prepared menus with the proper aspect ratio overlays (that's right, three different simple or multicolored highlight sets are created for the possible display modes) . DVD SP does not have this capability to check the players aspect setting yet. The work around is to make the "highlighting" a part of the menu; thus the multi-layered Photoshop button state change design method. After lots of discussions with folks in the field, I am going to relax my disdain for this Menu creation strategy (Multi-layer method), even for regular 4:3 menus, with the following recommended construction conditions: First: For 16 X 9 menus, you should use the multi layer button state change method, and even for 4:3 menu projects if your design would benefit from the 24 bit button state changes (or if you just can't resist!). But here's how to do it to insure compatibility and faster navigation: Set the Selected and Activated button states to the exact same layer. This will instantly jump navigation to the selected asset. DVD SP will not create another "menu" to represent the activated state, and navigation will be lightning, just like the simple highlighted method. There will still be a delay from the normal to the selected button "state" though. To "cover" this delay for the viewer, make sure there is enough "graphically going on" with the state change to distract attention from the small delay. If your design looks anything like what could be accomplished with the simple highlight method, then please consider using the simple highlight method! (if you're not designing 16 X 9 menus). You can get DVD SP 16 X 9 simple highlight menus to work if the DVD player is set to display 16 X 9 material in letterbox mode on a 4:3 TV set, which most are (not a bunch of 16 X 9 TV sets out there yet). In Photoshop, create your still menu in 854 X 480 (or AE composite for a motion menu). Then create your sub picture layer in the same resolution. Once things match up to your liking, save your menu background to 720 by 480, and then for your sub picture (button highlights) resize the CANVAS (not image) in Photoshop to 854 by "640". That will ADD the "letterbox" to the top and bottom (make sure it's white). Then rescale the whole thing (with constrain proportions turned off) to 720 by 480. So that will get your highlights working for 16 X 9 menus for most viewers TV sets. Of course, it won't work on a 16 X 9 TV set! Sad With a little ingenuity, you can have a startup menu that lets the viewer "choose" their TV set, and then scripts keep track of what menu "sets" to return the viewer to (you can actually set up a "multiple aspect" highlight for this menu, with all three display sub pictures possibilities, to help the viewer pick their resolution: They would choose the one out of three buttons that lined up properly, which would take them on to the proper menus!). I know, not very elegant (but with some creativity this startup "set your menus according to your TV set" motion menu (?) in 4:3, could add value to your presentation), but if you have control of your playback conditions, DVD SP will allow you to construct 16 X 9 menus for any possibility, just not for every possibility using simple highlights (without user "intervention"), at the moment! How the higher end authoring systems handle 16 X 9 simple menu highlights for the different display possibilities Sonic's Fusion (with the expensive 16 X 9 add-on option) will allow you to check the DVD players system parameter (#14) for its video aspect setting in the First Play PGC Pre-command area (or "anywhere" you want to, actually), with a Set GPRM command, that "Moves" that value into a Pre-defined GPRM(variable). The second command in the First Play Precommand area can be a Jump System VMGM/FP Command to one of three VMGM (system space) menus, one for each possible display mode. It's Pre command area would have two LinkPGCN commands (for the same domain) that will send navigation to the appropriate VMGM menu, depending on the value in the GPRM (variable), or allow navigation to pass to the presentation area (this VMGM menu could be one of the menus!) Button commands from these menus ultimately jumping to titles (tracks) would have to "LinkTail" to the post command area of the menu to "deposit" a variable (GPRM) value first, in another variable register (you have 16 to work with), so that all subsequent navigation could be directed back to the proper aspect simple highlight menus for the whole project (3 sets of menus would be required, as Fusion and Creator only allow one subpicture highlight track per "menu object", whether in the VMGM or VTS (menu) domain. Sonic Scenarist is different. It allows you to have several "highlight" streams possible for each menu, that you can specifically define their aspect, so you don't need more than one 16 X 9 menu (but you still need 3 differently constructed simple highlights, one for each of the three possible display modes). With this method, you can only have 12 menu buttons (3 X 12 = 36, the total allowed menu buttons), or with two highlight sets, 18 menu buttons, max. Spruce's (now Apple!)Maestro has an advanced "conditional" menu display setting, that will check the DVD players aspect setting, and then display the menu (if the player is set to 16 X 9) with a letterbox highlight, or direct navigation immediately to the next duplicated menu with the wide mode highlights (Pan and Scan is rarely used. If you want to include it, then you have to do the "check SPRM 14 thing", in Maestro's robust command language capability). Maestro is nice this way, because you don't have to have a bunch of GPRMS (variables) in command sequences checking which aspect menus to return navigation to out of all the projects Movies and other menus (all navigation "calls" the first conditional menu, and it's used or not, depending on the players settings). These advanced systems have settings that allow you to automatically display 16 X 9 menus in letter box mode for players attached to 4:3 sets as well, which in effect, relieve you of having to worry about menu highlights for DVD players that might happen to be set in Pan and Scan mode. So really only two sets are required, wide and letterbox. Unfortunately, DVD SP does not allow us to check this parameter in the scripting. So we're on hold, temporarily, with simple hightlights on 16 X 9 menu projects. But for the future design your PAL 16 X 9 menus for letterbox mode in 1024 by 576. Once done with your menu and simple highlight layer, Save the menu background seperately, then ADD white pixels to the top and bottom of the highlight layer with the resize Canvas tool (not resize Image tool yet) to 1024 X 768. Lastly, then use the resize tool to scale these highlights down to 720 X 576 (these highlights won't line up with the buttons in the DVD SP menu editor, or even line up in the button hotspots sometimes, but don't worry, they will line up in letterbox mode on a DVD player Wink Of course, for wide mode in PAL, design in 1024 X 576, then resize everything down to 720 X 576. And for the record if you decide to use Pan and Scan for PAL, design in 1024 X 576, once done, save the menu, then crop the 1024 X 576 sub picture highlight layer to 768 X 576, using the resize canvas tool (just enter the 768 new number on the horizontal and it will crop the sides equally). Then resize, to 720 X 576 and save. If your project doesn?t have motion menus, 16 X 9 menus can be done with the DVD SP Photoshop multi-layer state changes method for your menu "highlights", and it will work with all possible display resolutions (because it's part of the picture, which the DVD player can stretch out). If you set the selected and activated button state layers to the same layer, you will get lighting navigation when the viewer activates a selection. As far as the "popping" goes (a distracting playback occurrence where the DVD player gets ?caught in the act? of stretching out the wide screen footage and/or menu from it's encoded 720 X 480 size), it seems to be a problem for certain DVD players to "stretch" both the menu and the movie at almost the same time. Remember, it's the DVD player that "rights" the aspect for us in real time, for our 16 X 9 footage and menus that are "squished in shipment". Most Hollywood discs use 4:3 menus that jump to the 16:9 movie; maybe they?ve noticed that some DVD players have this problem of for a moment stretching out to 16:9. So designing Menus in 4:3 for a 16:9 project is not a bad idea. Then there's no problem using the simple highlight method. As far as the settings for your 16 X 9 clips in Track Objects go; use letterbox. That's DVD SP term for Wide mode (if you actually had letterboxed video like the old VHS days, you would choose 4:3). Letterboxed and Pan and Scan, or just Pan and Scan you most likely will never use, as this is only for vector based encoded material that actually "pans and scans" around the wide frame. If you don't have that "vectored" encoding (done by a very expensive process on widescreen film, usually), you will have a fixed center on wide aspect footage (maybe the far left of your frame!). Not good. So really the only two setting choices are 4:3 and 16 X 9 letterbox (wide) depending on what you edited and encoded your footage in. Letterbox, as you know, will display full screen on 16 X 9 screens.
rgds Kattivik
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mazinz
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PostPosted: Fri Feb 18, 2005 3:31 am    Post subject: Reply with quote

PROBLEM SOLVED (well kind of) firstly thank you all for the very informative information you have provided!!!!! I still tried the newer methods listed (thanks Mirx for the option check, i had Maestro set to force letterbox on 16x9 menu in the options) and the lengthy info provided by Kattivik In the end it still did not work correctly. I went with my plan b and i took all of the menu pics and re-authored them as simple 4:3 items in Maestro. I used the same pic twice so i had my background and subpic, made the buttons over the text and fixed it so it just highlights the writing with the button colors and it came out very nicely. Did the usual, added pgc's in the project and copied/appended the menu items made from the new maestro dummy menu dvd, used substitution, relinked the buttons, etc. Also made sure i changed the ifo file for the menus on the test export as it gave the old info of 16x9 menus (which it no longer is) Anyway it played perfectly, all menus displayed fine as well as all button info. The only issue i cannot seem to figure out is that on the first menu page for chapter select it has chapt 2 as the highlight button (the chapter pgcs have no commands at all), and i would prefer it to have chapter 1 as the highlight. I tried some highlight commands but that did not work, any suggestions?
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